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This was obviously written by a GP4 user/fan, and I don't feel it accurately reflects either the state of sim racing today or it's history, and is way too GP and F1 racing centric. It also contains far too much POV content. One big problem is that so much sim racing information directly crosses into the 'racing video games' category, that it's difficult to distinguish the dividing line between the two (if there is one.)

I can say definitively that I don't like this article at all, and I feel it's misleading to folks that come here and search for the term 'sim racing' by itself. They get the impression that the only group of people that do this are GP4 users in Europe simulating F1, and that's just not the least bit true anymore, if it ever was to begin with.

I think we need to broaden this category. There's so much not covered here; no mention of consoles or console titles, barely any mention of NASCAR sim racing in the U.S. (far more popular than F1 sims in the U.S., naturally). Also, lumping Grand Turismo in as an 'arcade' title is misleading. It may have started as an 'arcade racer', but is no longer.

Any comments before I start fixing this? --HardwareLust 22:30, 6 Mar 2005 (UTC)

With regard to your claim that Gran Turismo is a racing simulation, I am forced to conclude that you are quite confused as to what exactly makes a simulation. Specifically, a simulation exists to reproduce and model a given situation (in this case auto racing) as closely as possible. The most recent in the series, and indeed all earlier iterations, completely lack damage modeling. That is, the cars simply bounce off one another. That alone would disqualify it from the simulation genre. Swakeman 05:02, 25 February 2007 (UTC)[reply]

Sim Racing badly defined

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Sim racing isn't really explained here. Sim racing is a term for racing online. This article is about racing simulations, which should be in racing simulations, racing games, or something. 'Sim racing' is generally associated with online leagues which are vaguely mentioned here. Hedley 19:29, 17 Mar 2005 (UTC)

Sim racing is a term used to describe the act of using a racing simulator. It's a term that predates online simracing, and is frequently used out of that particular context. Jason moyer 01:49, 10 June 2007 (UTC)[reply]

Only a narrow aspect of sim racing is discussed

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As a sim racer who has raced offline but only raced in leagues online I have put together my version. It is in the history (the one before I reverted back to the previous). It is quite a major change so I don't know if that goes against the spirit of this. Tony, 29 Apr 2005

I think somebody with good english and german skills should try to translate the german article [[1]], which gives a better overview of the simracing history. --80.185.94.120 7 July 2005 17:37 (UTC)

Strange fact?

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Whats with the wierd line: "Strangely enough, there are no English sim racers." I must agree that I do not certifiably know of an English Sim racer, but that seems like a pretty large statement to make without proof.

I am English, and a sim racer. There are many others, look at the english contingent at Race Sim Central (www.racesimcentral.com) Duke toaster 20:39, 12 May 2006 (UTC)[reply]

I also find this section requires a lot more detail and a clearer definition of sim racing as opposed to gaming. We have seen a move the gaming aspect to the more serious aspect of sim racing as a legitimate sport, standing by itself, and a training tool for real world racing teams and individual drivers. The article does sim racing no justice by ignoring the direction in which it is moving, and the possibility of professionalism in the not too distant future

One needs to take a step back and view sim racing objectively rather than subjectively

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Is there any Sim racing video game which ..

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..is aimed at educating its gamers to follow the driving rules (signals, road signs and speeds)? Acidburn24m 18:19, 3 December 2007 (UTC)[reply]

Yes. There was one called Drivers Education, I believe it was developed by Dynamix. However this was several years ago. Such simulators would not fit into the sim racing category as they involve no racing. There is newer software such as The Simulator Teen Driver Education but it is not a consumer product. (ZappoMechanic (talk) 09:55, 2 February 2008 (UTC))[reply]

Amongst the users of the simulator Live for Speed there is a sub-group who engage in an activity known as 'cruising.' Users are required to obey traffic laws while driving around a simulated urban environment, other users, the 'police,' patrol the environment and enforce the laws by levying fines that are deducted from the user's points (tracked as money). Users who have proven themselves safe drivers can be elevated to the position of police. I've never actually tried this myself though, so I may be wrong as to precisely how it works. (ZappoMechanic (talk) 10:04, 2 February 2008 (UTC)) who would want that? —Preceding unsigned comment added by 69.116.195.28 (talk) 18:48, 31 May 2008 (UTC)[reply]

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Factual errors

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This article needs to be cleaned up and modernized. It contains many factual errors, for example, gMotor2 is not a physics engine, but rather a graphics engine. Eero Piitulainen is not writing Drivers Republic anymore, that project got abandoned years ago (2007 perhaps?) —Preceding unsigned comment added by Wims (talkcontribs) 05:06, 28 October 2010 (UTC)[reply]

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Ok I understand there is a debate about Gran Turismo 5 and Forza 4 being simulations or arcade. Lets face it all the racing games that we know as simulations are not 100 % simulations of the real thing, that is driving the real cars. Its like there is a subject in Examination called SIMULATION and all the entrants try their best to score the highest marks, i.e. get as close to the real thing as possible. There ISI scores the highest marks say 95 %, SimBin 85 %, Polyphony Digital 80 %, Turn 10 70 % and so on.

Though there are better simulations and not so good ones none are 100 % accurate to what real driving is. rFactor or rFactor 2 is great with car physics, tire mechanics and many other things related to realism but is graphically not as good as GT5 or Forza 4, and also most of the car mods developed are by communities who has no co-ordination and support from the real Car Manufacturers, as there is no license accusation involved.

GT5 or Forza 4 or Codemasters Formula 1 games may not be having the ISI level of authenticity is car physics, but there is no denying the fact that these games are marketed world wide by all developers and sellers and fans as simulations and not arcades, and also all real Car Manufacturers work in close tandem with these developers who replicate the cars to the closest possible level to their real counterparts.

Don't know if anyone will agree but leaving a Wikipedia page about Sim Racing with no mention of Gran Turismo 5 or Forza 4 or Formula 1 2011 and 2012 titles will only confuse the readers as worldwide these are the most well known and published racing franchises and as we all know are marketed as simulations. Sure we can mention that rFactor 2 and likes are more realistic than GT5 Forza 4 and likes, but not including them at all would not be a wise decision. — Preceding unsigned comment added by Jason.nathan (talkcontribs) 15:41, 3 October 2012 (UTC)[reply]

What about non-racing driving simulation games?

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I wanted to read about video games that simulates driving, and found the article about driving simulators. There it said that I should go to this article for the video game genre. But this article is about racing games, not about driving simulation games in general. What about driving games where the main point is not to run a track as fast as possible, or about competing against other vehicles, take for example a lorry driving game where you are supposed transport something from one location to another? —Kri (talk) 23:03, 9 August 2013 (UTC)[reply]

GT5/Forza

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Stop edit warring about the inclusion/exclusion of these games. My opinion: no they are not sims, they are (slightly) complex driving games, nothing more. But, opinions mean nothing on Wikipedia, they are worthy of inclusion because they are called racing sims in the press, and therefore are notable. Find some sources, stating that they are not considered to be true sims to balance these silly claims that they are racing sims. Or you could just continue to edit war and get blocked for a month or two..(and who is that IP editor? I will WP:AGF and assume that it's neither of the edit warring wikipedians. (even though it is) Spacecowboy420 (talk) 14:30, 3 November 2015 (UTC)[reply]

Look to these games individual pages as the answer you need. Forza (series) states that it is a Racing video game, as does Gran Turismo (series). Whereas iRacing links to this page. This page needs a complete overhaul. As it is, this page does not fit Wikipedia. MordeKyle (talk) 01:23, 17 June 2016 (UTC)[reply]

Article identity and complete revamping

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This article is struggling with it's identity. The article highlights the history of Racing video game, yet does not touch on the actual history of sim racing itself. Gran Tourismo, Forza, and many of the other games listed on here, are not simulators. Their own respective pages list them as Racing video games, wheras software such as iRacing link to sim racing. If anyone wants to argue that these are the same thing, then one of the pages needs to be deleted. Sim racing is something completely different from video games, and has had a massive impact on the motorsport world, especially series like F1, where on track testing is severely limited.

I will be working on completely revamping, updated, removing bias, and removing software/games that don't belong on this page. Sim racing is not Racing video game. MordeKyle (talk) 19:16, 17 June 2016 (UTC)[reply]

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A Commons file used on this page or its Wikidata item has been nominated for speedy deletion

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The following Wikimedia Commons file used on this page or its Wikidata item has been nominated for speedy deletion:

You can see the reason for deletion at the file description page linked above. —Community Tech bot (talk) 19:52, 7 September 2022 (UTC)[reply]

Inaccurate: "Since Grand Prix Legends, its publisher Image Space Incorporated has produced its own sims"

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Grand Prix Legends was published by "Sierra" at the time and developed by Papyrus.

See: https://en.wikipedia.org/wiki/List_of_Sierra_Entertainment_video_games and https://en.wikipedia.org/wiki/Sierra_Entertainment 73.159.93.207 (talk) 01:06, 14 December 2022 (UTC)[reply]


SimRacing navbox and categories

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The original template content has been saved on web archive after the questionable deletion with almost no discussion and just 1 vote. The content can be used to restore the navbox template, reopen the deletion discussion, and/or expand the categorization of the linked articles. OpenNotes1 (talk) 17:49, 19 March 2023 (UTC)[reply]